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Dan

@Dan, will you ever make a resize/rotate tool?

Dan
15d ago

I am trying. But it's challenging.

Because the editor uses pure pixel-based images, what do I do if you rotate something, then try to rotate it back? The pixels won't necessarily go back in their original place and it might look "rough".

So it's a lot of work to rethink how the editor deals with the images you draw. But I have started doing something around that.

@Dan said:

I am trying. But it's challenging.
Because the editor uses pure pixel-based images, what do I do if you rotate something, then try to rotate it back? The pixels won't necessarily go back in their original place and it might look "rough".
So it's a lot of work to rethink how the editor deals with the images you draw. But I have started doing something around that.

im no programmer but you could probably make a version where you manually type the scale into some tool (like 1.1x -> 2x -> 2.1x -> 3x) and itll adjust the height and width

i know we dont have symbols but you could choose it to be enlarging/shrinking layers instead

idk how it would handle asymmetrical drawings but i imagine its possible to work through

its not perfect but i imagine it would do its job

Edited by @Bombarasclatt

Edited by @Bombarasclatt

Dan
15d ago

Doing the resizing is not the problem. It's having it behave as you'd intuitively expect that's difficult.

Imagine you scale an image down to a single pixel. Then you save and quit the site.

You come back a week later and reload your animation. You'd expect to be able to resize that back to its original size, wouldn't you? But as it is today, it'll just be saved as the 1 pixel sized blob you created.

to be fair id never resize something that small, let alone save it and leave it like that for a long time

i imagine as long as it can be scaled down to a small enough size and doesnt have to stay like that permanently, itll be fine as a useful beta feature until its fully polished

magic
15d ago

@Dan

I get what you're saying, i'm taking a wild guess and that the pixels are not an exact object that can be customizable (Like vector editors), and pixels are only able to have a set position, so if the pixels start becoming so small, smaller than your device's quality setting (720, 1080, 4k), they will start to overlap, and once the screen refreshes (Nearly immediately, dependent on Hz) and updates to the server, the pixels pretty much merge and turn into a blob. Then once you scale it back up, like you said, it just "turns into a blob". But I have a question, if you scale the pixels down, does quality worsen depending on your device's screen quality, or does it depend on the size of the editor you picked (The website).

Edited by @magic

Dan
15d ago

The canvas (the thing you draw on) has its own resolution independent of your screen.

So yes, it's down to the animation size you choose.

doesnt have to stay like that permanently

That's the key problem.

Anyway - I'm working on a big editor update. Watch this space 😊

@Dan said:

Anyway - I'm working on a big editor update. Watch this space 🪣

:O

magic
15d ago

@Dan said:

Anyway - I'm working on a big editor update. Watch this space 😊

Wow

@Dan said:

Anyway - I'm working on a big editor update. Watch this space 😊

no way...

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