The Animator

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Quick question

Hey, does anyone know ROUGHLY the amount of frames an animation can hold before getting stuck in “encoding”? I wanna make a big project, something I’d be working on for a while, but I don’t know the amount of frames the editor can hold

500 frames has been the usual limit

Dan
5d ago

I am working hard right now on trying to make this better.

It's tricky, because there are lots of variables, and there's no specific limit.

The trickiest bit is that the database column I use to store the sequence of the frames you choose has a maximum size. Each frame and layer uses up space in the column. If you add too many frames, the animation won't save correctly. I'm working on a way to make this effectively unlimited.

The other part is, as you say, getting stuck on encoding. This should happen less, as of two days ago. I doubled the memory that the encoder uses. If you do have an animation that gets stuck, let me know and I can try to see what happened.

The bigger your canvas, the more layers you add, the more memory gets used.

Dan
5d ago

I hope to have a beta version of these changes out to you all in a few weeks. Depends on how much free time I get at my computer.

I'm also adding some new secret stuff that I think you'll ike.

Dan
5d ago

I did create a 600-frame, 2 layer animation to test out the new encoder and it worked fine.

@Dan

@Burnincat

Okay- got it. Thanks for the info, for now when I start making the project this weekend I’ll split it up roughly 300 to 400 frames each animation then

Thanks for working so hard on the frame limits, I can only imagine how hard that is

Dan
5d ago

Thank you 🫶

When I designed the database 15 years ago, I didn't expect it to get this popular, or for people to make such large animations 😅

Dan
5d ago

I am genuinely amazed and delighted by the creativity of you all and I love seeing what you come up with.

It breaks my heart when people work hard on an animation only for it to break. So I really want to make it as robust as possible.

@Dan

I think I speak for everyone when I say we couldn’t ask for a better person to run the site. You saying stuff like this just goes to show how much you care for all of us. Thanks so much

Undead
5d ago

@GoofyGoober said:

@Dan
I think I speak for everyone when I say we couldn’t ask for a better person to run the site. You saying stuff like this just goes to show how much you care for all of us. Thanks so much

Genuinely one of the nicest people i've had the pleasure of meeting

@Dan said:

I am genuinely amazed and delighted by the creativity of you all and I love seeing what you come up with.
It breaks my heart when people work hard on an animation only for it to break. So I really want to make it as robust as possible.

youll likely begin seeing animations with frame counts in the thousands when the limit effectively increases

i tried testing the frame limit as well using 5 layers 600 times as well about a month back i think

it worked just fine

however it was duplicate frames (im not animating 600 different frames for an experiment)

which leads me to believe duplicate frames cost very little storage compared to fresh ones

@Dan

I have a 1-frame animation that doesn't encode

Am I just too talented for this world

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