Community Thread
Unofficial Loop Guy of TA Types 3 Paragraphs About Loops
Your loops have to work. Usually, what I find best is not repeating the loop a few times in the animation. Do what you want, but I feel it's best to keep it as 1 loop rather than 2 or 3+.
Next is time. Time is very important. Better loops come in around 1-5 or 6 seconds. 10+ seconds is weird unless you are looping one object. If your looped object goes off-screen for other objects to do their thing, and your starting object comes back in for the loop 10 seconds later, it won't work super well, because at that point, it'll seem forced.
Third is how the loop is done. If you loop the animation on a blank screen... why would you do that? That's not even a loop. Don't try to even call it a loop. The best loops will loop in the middle of an action or the start of an action. All that is needed is for the loop to be smooth and not rough. That's all.
Good-bye.
StarryNeptuneI feel very educated, thank you.
grandmatorchicguy or guide
I’m not sure if that was a genuine typo or if that was a joke
grandmatorchicOH I SEE
EVERYTHING MAKES SENSE NOw
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